![]() If input key is being pressed, increase the drawing angle if not, do nothing or change it to reach the right value to draw the player upstanding.Change speed and direction of the player according to the direction of normal vector of the terrain - to draw the player standing upright.If there's a collision under the player model:. ![]() This applies if there's a collision underneath the player and only when key is pressed, not while it's being pressed
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